Aquaria (video game)

Aquaria
The word AQUARIA, written in a curved, flowing font is overlaid on a black background. The word itself fades vertically from blue to white and back to blue.
Developer(s)Bit Blot
Publisher(s)
Designer(s)
Artist(s)Derek Yu
Composer(s)Alec Holowka
Platform(s)
Release
  • Windows
  • December 7, 2007
  • Mac OS X
  • November 13, 2008
  • Linux
  • May 4, 2010
  • iOS
  • November 2, 2011
  • Android
  • June 18, 2013
Genre(s)Action-adventure, Metroidvania[1]
Mode(s)Single-player

Aquaria is a side-scrolling action-adventure game designed by Alec Holowka and Derek Yu, who published the game in 2007 as an independent game company Bit Blot. The game follows Naija, an aquatic humanoid woman, as she explores the underwater world of Aquaria. Along her journey, she learns about the history of the world she inhabits as well as her own past. The gameplay focuses on a combination of swimming, singing, and combat, through which Naija can interact with the world. Her songs can move items, affect plants and animals, and change her physical appearance into other forms that have different abilities, like firing projectiles at hostile creatures, or passing through barriers inaccessible to her in her natural form.

After more than two years of development, the game was released in late 2007 for Windows. A port of the game to Mac OS X was released in 2008 by Ambrosia Software, and an updated version of the game was released on the Steam service that same year. A Linux version of the game was released as part of the first Humble Indie Bundle collection in 2010, a version for the iPad was released in 2011, and an Android version debuted in 2013 alongside another Humble Bundle collection. In 2009, an album with the Aquaria soundtrack was released. It includes all of the music in the game, as well as a new nine-minute vocal track and a few remixes.

Reviews of the game were generally positive. Critics focused primarily on the visuals, music, and atmosphere as being particularly praiseworthy. The controls and gameplay were also lauded, while negative critiques more often centered on the map system and limited variety of objectives. The game won the Seumas McNally Grand Prize at the Independent Games Festival in March 2007.

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