Battle of the sexes (game theory)

Prize Fight Ballet
Prize Fight 3,2 0,0
Ballet 0,0 2,3
Battle of the Sexes (1)
Prize Fight Ballet
Prize Fight 3,2 1,1
Ballet 0,0 2,3
Battle of the Sexes (2)

In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R. Duncan Luce and Howard Raiffa in their classic book, Games and Decisions.[1] Some authors prefer to avoid assigning sexes to the players and instead use Players 1 and 2, and some refer to the game as Bach or Stravinsky, using two concerts as the two events.[2] The game description here follows Luce and Raiffa's original story.

Imagine that a man and a woman hope to meet this evening, but have a choice between two events to attend: a prize fight and a ballet. The man would prefer to go to prize fight. The woman would prefer the ballet. Both would prefer to go to the same event rather than different ones. If they cannot communicate, where should they go?

The payoff matrix labeled "Battle of the Sexes (1)" shows the payoffs when the man chooses a row and the woman chooses a column. In each cell, the first number represents the man's payoff and the second number the woman's.

This standard representation does not account for the additional harm that might come from not only going to different locations, but going to the wrong one as well (e.g. the man goes to the ballet while the woman goes to the prize fight, satisfying neither). To account for this, the game would be represented in "Battle of the Sexes (2)", where in the top right box, the players each have a payoff of 1 because they at least get to attend their favored events.

  1. ^ Luce, R.D. and Raiffa, H. (1957) Games and Decisions: An Introduction and Critical Survey, Wiley & Sons (see Chapter 5, section 3).
  2. ^ Osborne, Martin and Ariel Rubinstein (1994). A Course in Game Theory. The MIT Press.

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