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A cover system is a video game gameplay mechanic that lets certain areas of virtual space, usually in a three-dimensional map, can provide game characters an protective zone to hide from detection or reduce ranged damages, which can be quite dynamic and/or variable in games with destructible environments. The mechanism is commonly seen in shooter games, stealth games, real-time tactics (RTT) games and, to a lesser extent, real-time strategy (RTS) games, and is a digital adaptation of the real-life military tactic of defilade behind obstacles, for purposes of attaining defensive advantage against enemy direct fire, suppressive or area of effect attacks.
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