Don't Take It Personally, Babe, It Just Ain't Your Story

Don't Take It Personally, Babe, It Just Ain't Your Story
Title screen
Developer(s)Love Conquers All Games
Designer(s)Christine Love
EngineRen'Py
Platform(s)Windows, Mac OS X, Linux
ReleaseApril 4, 2011
Genre(s)Visual novel
Mode(s)Single-player

Don't Take It Personally, Babe, It Just Ain't Your Story (stylized in all lowercase) is a 2011 visual novel by independent developer Christine Love. Intended as a spiritual sequel to Love's 2010 Digital: A Love Story, the game was developed over the course of a month and was released as a free download on April 4, 2011. Don't take it personally is a visual novel, with the majority of the plot taking place outside of the player's control except for key decisions. It follows a new high school literature teacher in 2027 over the course of a semester, with the ability to see private messages between students at any time without their knowledge. It deals with themes of privacy and relationships in the future. The game was received positively, with critics praising the interplay between the metafictional elements of the story and those of the game itself, with special acknowledgment reserved for the writing.


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