Driver: Parallel Lines | |
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Developer(s) | Reflections Interactive[a] |
Publisher(s) | Atari (PS2 and Xbox) Ubisoft (PC and Wii) |
Director(s) | Tanner Harvey |
Designer(s) | Craig Lawson |
Programmer(s) | Gary Ushaw |
Writer(s) | Neil Richards Maurice Suckling |
Composer(s) | Marc Canham Andy Gannon Ed Scorggie |
Series | Driver |
Platform(s) | |
Release | PlayStation 2 & XboxWii & Windows |
Genre(s) | Racing, third-person shooter, action-adventure |
Mode(s) | Single-player |
Driver: Parallel Lines is a video game developed by Reflections Interactive and is the fourth installment in the Driver video game series. It is a departure from previous titles in the series that focused on multiple cities, as the game takes place in New York City, within the periods of 1978 and 2006. It is also the only title not to involve the undercover cop, John Tanner, but instead focuses on a getaway driver named TK, who seeks revenge on a gang he worked with during his youth, after they framed him for the murder of a drug lord they held for ransom. Due to the underwhelming performance of Driver 3, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game, while the game is more open-ended than previous titles. It was released in March 2006 on PlayStation 2 and Xbox by Atari. Following Atari's sale of Reflections and the Driver series to Ubisoft, the latter released the game for Microsoft Windows and the Wii in June 2007.
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