Dynamical simulation

Animation based on piston motion equations; the crank is driving the piston, with variations in the speed of rotation, the crank radius, and the rod length.

Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of classical dynamics, or approximations thereof. Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games. Body movement is calculated using time integration methods.


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