Empires: Dawn of the Modern World | |
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![]() North American boxart | |
Developer(s) | Stainless Steel Studios |
Publisher(s) | Activision |
Designer(s) | Rick Goodman Jon Alenson Richard Bishop |
Composer(s) | Scott Morgan Guy Whitmore |
Series | Empire Earth |
Engine | Titan |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Empires: Dawn of the Modern World is a 2003 real-time strategy video game developed by Stainless Steel Studios and published by Activision. Set in a world-historical period that extends from the Middle Ages to World War II, the game tasks players with guiding one of nine rival great civilizations to victory. The game contains both a single player campaign as well as multiplayer gameplay mode.
Customer surveys from Stainless Steel's previous game, Empire Earth, were used as a starting point for Empires: these inspired the team to take a more minimalist design approach, and to include civilizations without overlapping styles of play. Development was led by designer Rick Goodman who felt that historical realism often constrained gameplay rather than be a source of inspiration.[3]
Empires was positively received by critics, who enjoyed its multiplayer component. However, certain reviewers disliked its single-player mode, and opinion clashed on the game's level of uniqueness compared to competitors such as Rise of Nations. The sales of Empires, when combined with those of Empire Earth, totaled 2.5 million units by 2004.[4]
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