Gears of War 4 | |
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Developer(s) | The Coalition |
Publisher(s) | Microsoft Studios |
Director(s) | Chuck Osieja |
Producer(s) | Walter de Torres |
Programmer(s) | Kate Rayner |
Artist(s) | Kirk Gibbons |
Writer(s) | Tom Bissell |
Composer(s) | Ramin Djawadi |
Series | Gears of War |
Engine | Unreal Engine 4[2] |
Platform(s) | |
Release | October 11, 2016[a] |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Gears of War 4 is a 2016 third-person shooter game developed by The Coalition and published by Microsoft Studios for Windows and Xbox One.[3] It is the fourth main installment in the Gears of War series, and the first mainline entry not to be developed by Epic Games. Taking place 25 years after the events of Gears of War 3, the game’s plot, which can be played in single or co-operative play, focuses on a trio of soldiers as they attempt to combat against a series of powerful windstorms called Windflares which threaten the lives of the human inhabitants on their planet Sera. Like previous series installments, the gameplay sees players using tactical cover and strategic fire to win battles. However, players must also contend with the Windflares, which can affect what can be used in battle.
Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. A sequel, Gears 5, was released on September 10, 2019.[4][5]
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