GoldenEye 007 | |
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![]() North American box art | |
Developer(s) | Rare[a] |
Publisher(s) | Nintendo[b] |
Director(s) | Martin Hollis |
Producer(s) | Martin Hollis |
Designer(s) | Duncan Botwood |
Programmer(s) |
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Artist(s) |
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Composer(s) | |
Series | James Bond |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 James Bond film GoldenEye, with the player controlling the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. They navigate a series of levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen.
Development began in January 1995. An inexperienced team led by Martin Hollis developed GoldenEye 007 over two and a half years. The game was conceived initially as a rail shooter in the style of SEGA's Virtua Cop (1994), later developing into a first-person shooter. Rare visited the GoldenEye set for reference, and Eon Productions and Metro-Goldwyn-Mayer (MGM) allowed them to expand the game with sequences and characters not featured in the film.
GoldenEye 007 was released in August 1997, almost two years after the release of the film but shortly before the release of its sequel Tomorrow Never Dies. It faced low expectations from the gaming media during development. However, it received critical acclaim and sold over eight million copies, making it the third-best-selling Nintendo 64 game. The game was praised for its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the BAFTA Interactive Entertainment Award, as well as four awards from the Academy of Interactive Arts & Sciences.
GoldenEye 007 demonstrated the viability of home consoles as platforms for first-person shooters and signalled a transition from Doom-like shooters to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and multiplayer console deathmatch. The game is considered to be one of the most influential and greatest video games ever made, with many of its elements, such as the Klobb gun, leaving an enduring impression in video game culture. A spiritual successor, Perfect Dark, was released in 2000, while a remake developed by Eurocom, also titled GoldenEye 007, was released in 2010. The original game was rereleased in January 2023 on Xbox One and Xbox Series X/S via Xbox Game Pass or Rare Replay and Nintendo Switch via the Nintendo Switch Online + Expansion Pack.
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