Gyromancer

Gyromancer
Developer(s)Square Enix
PopCap Games
Publisher(s)Square Enix
Director(s)Yuichi Murasawa
Producer(s)Yoshinori Kamei
Designer(s)Jason Kapalka
Artist(s)Yuki Matsuzawa
Writer(s)Kyoko Kitahara
Composer(s)Tsuyoshi Sekito
Platform(s)Microsoft Windows, Xbox 360
ReleaseNovember 18, 2009
Genre(s)Puzzle, role-playing
Mode(s)Single-player

Gyromancer[a] is a puzzle and role-playing video game developed by PopCap Games in collaboration with Square Enix. The player moves through a map of an enchanted forest, battling monsters using their own summoned monsters through a puzzle-game battle based on PopCap's Bejeweled Twist. In these battles, the player rotates groups of four in a grid of gems to line up three or more jewels of the same color; when enough lines have been created damage is dealt to the enemy. Between battles, a story is told through a series of cutscenes, while the player and the summoned monsters gain experience and power using role-playing elements.

The initial idea for the game was inspired by Puzzle Quest: Challenge of the Warlords, a 2007 video game which members of both companies were playing at the time. The game was proposed to Square Enix half-jokingly by PopCap's chief creative officer Jason Kapalka during a meeting between the two companies in 2007, and was released on the Xbox Live Arcade and on the Steam platform for Windows PCs by Square Enix on November 18, 2009. Gyromancer received a generally positive reception from reviewers. Critics took issue with perceived limited graphics, some aspects of the music, and a weak and confusing plot. Despite these flaws, in general they found the game to be fun and addictive, and to have a great deal of replay value.
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).


© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search