History of role-playing games

The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game.[1] A role-playing game (RPG) is a type of game in which the participants assume the roles of characters and collaboratively create stories. Traditionally all the participants but one take on characters and determine the actions of their characters based on their characterization and the actions succeed or fail according to a system of rules and guidelines, and one of the participants takes on the role of game master (or GM for short) who narrates the story, plays all the non-player characters and determine the challenge rating and the outcome of various actions. Within the rules, the participants may improvise freely; their choices shape the direction and outcome of the games.

Role-playing games are substantially different from competitive games such as ball games and card games. This has led to confusion among some non-players about the nature of fantasy gaming. The game Dungeons & Dragons was a subject of controversy in the 1980s when well-publicized opponents claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims.[2] Some educators support role-playing games as a healthy way to hone reading and arithmetic skills.[3] Though role-playing has been accepted by some religious organizations,[4] a few continue to object.[5]

Media attention both increased sales and stigmatized certain games. In thirty years the genre has grown from a few hobbyists and boutique publishers to an economically significant part of the games industry, though grass-roots and small business involvement remains substantial. Games industry company Hasbro purchased fantasy game publisher Wizards of the Coast in 1998 for an estimated $325 million.[6]

  1. ^ "Where we've been and where we're going". Archived from the original on 2011-06-29.: "Generation 1" games
  2. ^ Paul Cardwell, jr. "The Attacks on Roleplaying Games". first published in the Skeptical Inquirer. Archived from the original on 2016-10-12. Retrieved 2005-11-03.
  3. ^ Gwendolyn F.M. Kestrel. "Working Hard at Play".: An educator's opinion of role playing games
  4. ^ Christian Gamers Guild explaining that one may be Christian and a role-player at the same time
  5. ^ Jack Chick. "Dark Dungeons".:a comic tract portraying D&D as the "Filth of Satan" and promoting book burning
  6. ^ "WotC buyout by Hasbro". The Spruce Crafts.

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