![]() Players making accusations in a game of Mafia | |
Other names | Werewolf |
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Designers | Dimitry Davidoff |
Players | At least 6[1] 10 for classic |
Setup time | < 6 minutes |
Playing time | 15–90 minutes |
Age range | +9 or +10 |
Skills | Strategic thought, team play, social skills, roleplay, lying |
Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986.[2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night-phase, during which those with night-killing-powers may covertly kill other players, and second, a day-phase, in which all surviving players debate and vote to eliminate a suspect. The game continues until a faction achieves its win-condition; for the village, this usually means eliminating the evil minority, while for the minority, this usually means reaching numerical parity with the village and eliminating any rival evil groups.
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