Medal of Honor | |
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Developer(s) |
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Publisher(s) | Electronic Arts |
Director(s) | Drew Stauffer |
Producer(s) | Greg Goodrich Patrick Liu |
Designer(s) | Antonio Barnes |
Programmer(s) | Paul Keet |
Artist(s) | Beau Anderson |
Composer(s) | Ramin Djawadi |
Series | Medal of Honor |
Engine |
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Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Medal of Honor is a 2010 first-person shooter video game developed by Danger Close Games[1] and DICE and published by Electronic Arts.[2] It is a reboot of the Medal of Honor series and the thirteenth installment in the series. The game was released for Microsoft Windows, PlayStation 3, Xbox 360 and J2ME in October 2010.[3][4] While the previous titles were set during World War II, Medal of Honor takes place during the War in Afghanistan. The game is loosely based on parts of Operation Anaconda; specifically, the events surrounding the Battle of Roberts Ridge.
Development of Medal of Honor began in 2007 following the release of Medal of Honor: Vanguard, Medal of Honor: Airborne, and Medal of Honor: Heroes 2. EA DICE was recruited to develop the multiplayer component of the game. Medal of Honor's single-player campaign uses a modified Unreal Engine 3 while multiplayer uses the Frostbite Engine.[5] It is the first game in the Medal of Honor series to be given a "Mature" rating from the ESRB.
Medal of Honor received positive reviews from critics upon release. Praise was directed at the game's engaging multiplayer, audio and voice acting, the explosive, gritty and realistic single-player campaign while criticism was directed at the short length of the campaign, minor technical issues, and resemblances to other similar games like Call of Duty and Battlefield. The game was a commercial success for Electronic Arts, selling 5 million copies from October to November. A sequel, Medal of Honor: Warfighter, also developed by Danger Close Games, was released in October 2012.[6]
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