Midnight Club: Los Angeles

Midnight Club: Los Angeles
Cover featuring a Saleen S302 Extreme.
Developer(s)Rockstar San Diego,
Rockstar London (L.A. Remix)
Publisher(s)Rockstar Games
Designer(s)Jeff Pidasdny
Programmer(s)Michael Currington
Steve Reed
Artist(s)Scott Stoabs
Ted Bradshaw
David Hong
Writer(s)Dan Houser
Gregory Johnson
Lazlow Jones
Anthony Litton
Hugh Michaels
Sanford Santacroce
Michael Unsworth
John Zurhellen
SeriesMidnight Club
EngineRAGE[2]
Platform(s)PlayStation 3
Xbox 360
PlayStation Portable
Release
  • NA: October 21, 2008[1]
  • EU: October 24, 2008[1]
  • AU: October 24, 2008
Genre(s)Racing
Mode(s)Single-player, multiplayer

Midnight Club: Los Angeles is a 2008 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the fourth and final installment in the Midnight Club series before it was discontinued in January 2010. The game features 43 (58 with DLC) cars and 3 (plus one additional with DLC) motorcycles.[3] The open world map of Los Angeles is the size of all three cities from the previous installments combined.[4][5] After several delays, Midnight Club: Los Angeles was released in October 2008.

  1. ^ a b Chris Roper (September 12, 2008). "Midnight Club: LA Delayed". IGN. Retrieved September 6, 2014.
  2. ^ Crecente, Brian (February 4, 2009). "Rockstar's Western Shooter Gets Sequel".
  3. ^ "Full Car List". Midnight Club Los Angeles.
  4. ^ Chris Roper (August 23, 2007). "GC 2007: Midnight Club: Los Angeles Preview". IGN. Retrieved September 6, 2014.
  5. ^ Chris Roper (October 20, 2008). "Midnight Club: Los Angeles Review". IGN. Retrieved September 6, 2014.

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