Naruto: Clash of Ninja | |
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![]() North American box art | |
Developer(s) | Eighting |
Publisher(s) | Tomy |
Composer(s) | Shinji Hosoe |
Series | Naruto: Clash of Ninja |
Platform(s) | GameCube |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Naruto: Clash of Ninja (NARUTO 激闘忍者大戦!, Naruto: Gekitō Ninja Taisen, lit. "Naruto: Great Ninja Battle") is a 3-D cel-shaded fighting game developed by Eighting and published by D3 Publisher and Tomy.[1] It is based on the popular anime and manga series Naruto by Masashi Kishimoto, and the first installment of the Naruto: Clash of Ninja video game series. In the game, players pit two characters from the Naruto manga and anime series against each other, using basic attacks and special techniques to defeat their opponent in one of the game's modes.[2]
Clash of Ninja was originally released in Japan on April 11, 2003, and the game was subsequently released in North America on March 7, 2006, with the only major difference being the voice-overs by the English voice actors from the Naruto anime.[3] Critical opinions of the game have been mixed, with many praising the simple and easy-to-learn fighting system,[4] with others lambasting the fighting system, and the lack of significant unlockable content.[2]
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