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In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air.[1] The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve. Although the origin of rocket jumping is unclear,[2] its usage was popularized by Quake and Team Fortress 2.
Rocket jumping is used often in competitive play, where it can allow the player to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning.[3] However, a potential consequence of rocket jumping is that it can injure the player, either from the blast or from fall damage.[4] This effect makes the technique less useful in games where the damage from the blast and/or fall is high, or where health is difficult to replenish (such as in Half-Life, where rocket jumps leave the player with approximately 10 health[5]). Rocket jumping from standing is impractical in real life, and would be certainly fatal if attempted. However, ejection seats from an aircraft are, in effect, a combination of a seated rocket jump and a parachute.
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