Scaleform GFx

Scaleform GFx
Original author(s)Scaleform Corporation
Developer(s)Autodesk
Stable release
4.6.34
Written inC++. C++ API provided,[1] C# API available in Unity Plugin;[2] ActionScript virtual machine included
PlatformMicrosoft Windows, OS X, Linux, as well as Xbox 360, Xbox One, PlayStation 2, PlayStation Portable, PlayStation 3,[3] PlayStation 4, PS Vita,[1] 3DS,[1] Wii,[1] Wii U,[4] Windows Phone,[5] iOS,[1] and Android[1]
TypeGame middleware
Game development tool
LicenseProprietary
Websitewww.autodesk.com/products/scaleform/overview

Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games.[6] In March 2011, Autodesk acquired Scaleform Corporation[7] and Scaleform GFx became part of the Autodesk Gameware line of middleware. On July 12, 2018, Autodesk discontinued Scaleform GFx, and it is no longer available for purchase.[8]

Authors created user interfaces using Adobe Flash authoring tools, such as Adobe Animate (formerly Adobe Flash Professional); the resulting SWF files were used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines.

Scaleform GFx supported all major platforms, including game consoles, mobile and PC operating systems.[1] Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal Engine, and CryENGINE.[9][10][11][12][13][14] Scaleform GFx could also be licensed for use as a standalone Flash runtime system on mobile platforms,[15] competing with Adobe AIR.

  1. ^ a b c d e f g "Scaleform - Usage - Platforms". Autodesk. Retrieved September 7, 2014.
  2. ^ Frequently Asked Questions gameware.autodesk.com [dead link]
  3. ^ Brandon Boyer (April 19, 2007). "Scaleform GFx Comes to PSP, PS3". Gamasutra. Retrieved July 21, 2008.
  4. ^ "Autodesk Enters License Agreement with Nintendo - News". Nintendo World Report. Retrieved January 16, 2024.
  5. ^ "A wealth of tools support for Windows Phone 8". MCV. October 31, 2012.
  6. ^ "Games Central: "Masthead Licenses Scaleform for Earthrise"". Archived from the original on July 11, 2011.
  7. ^ "Autodesk & Scaleform". Autodesk. Retrieved March 1, 2011.
  8. ^ "Autodesk Scaleform GFx Middleware Overview". Retrieved January 16, 2024.
  9. ^ Unreal Development Kit Game Design Cookbook, Packt Publishing Ltd, 22-Feb-2012
  10. ^ UDK Game Development, Cengage Learning, 2012
  11. ^ Beginning iOS 3D Unreal Games Development, Apress, 04-Apr-2012
  12. ^ CryENGINE Game Programming with C++, C#, and Lua, Packt Publishing Ltd, 22-Nov-2013
  13. ^ Game Coding Complete,
  14. ^ Cryengine 3 Game Development: Beginner's Guide, Packt Publishing Ltd, 21-Sep-2012
  15. ^ "How to quickly convert flash games into mobile apps".

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