Smoothed-particle hydrodynamics

Schematic view of an SPH convolution
Flow around cylinder with free surface modelled with SPH. See[1] for similar simulations.

Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows. It was developed by Gingold and Monaghan[2] and Lucy[3] in 1977, initially for astrophysical problems. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a meshfree Lagrangian method (where the co-ordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as density.

  1. ^ Cite error: The named reference colagrossietal2019 was invoked but never defined (see the help page).
  2. ^ Gingold, Robert A.; Monaghan, Joseph J. (1977). "Smoothed particle hydrodynamics: theory and application to non-spherical stars". Monthly Notices of the Royal Astronomical Society. 181 (3): 375–89. Bibcode:1977MNRAS.181..375G. doi:10.1093/mnras/181.3.375.
  3. ^ L.B. Lucy (1977). "A numerical approach to the testing of the fission hypothesis". Astron. J. 82: 1013–1024. Bibcode:1977AJ.....82.1013L. doi:10.1086/112164.

© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search