Space Invaders

Space Invaders
C64 art for Space Invaders
Advertisement featuring the upright arcade cabinet
Developer(s)Taito
Publisher(s)
Atari, Inc. (home)
Designer(s)Tomohiro Nishikado
SeriesSpace Invaders
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, MSX, Commodore 64, handheld, tabletop, watch, calculator,[9] Famicom,[10] SG-1000,[11] WonderSwan,[12] VG Pocket,[13] mobile,[14] iOS[15]
Release
Genre(s)Fixed shooter
Mode(s)Single-player, multiplayer

Space Invaders[b] is a 1978 shoot 'em up video game developed and published by Taito for arcades. It was released in Japan in April 1978, and released overseas by Midway Manufacturing later that year. Space Invaders was the first video game with endless gameplay and the first fixed shooter, setting the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible.

Designer Tomohiro Nishikado drew inspiration from video games such as Gun Fight and Breakout, electro-mechanical target shooting games, and science fiction narratives such as the novel The War of the Worlds, the anime Space Battleship Yamato, and the film Star Wars. To complete development, he had to design custom hardware and development tools. Upon release, Space Invaders was an immediate commercial success; by 1982, it had grossed $3.8 billion ($14 billion in 2023-adjusted terms),[16] with a net profit of $450 million ($1.7 billion in 2023 terms). This made it the best-selling video game and highest-grossing entertainment product at the time, and the highest-grossing video game of all time.

Space Invaders is considered one of the most influential and greatest video games of all time, having ushered in the golden age of arcade video games. In addition to inspiring several prolific game designers to join the industry, it influenced numerous video games across different genres and has been ported and re-released in various forms. The 1980 Atari 2600 version quadrupled sales of the Atari 2600 console, becoming the first killer app for video game consoles. More broadly, the pixelated enemy alien has become a pop culture icon, often representing video games as a whole.

  1. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic  • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 124. ISBN 978-4990251215.
  2. ^ Staff (October 25, 1980). "Chicago Chatter: Happy Birthday "Space Invaders."". Cash Box. Vol. 42, no. 24. New York, New York, United States: Cash Box Publishing Co. p. 47. ISSN 0008-7289.
  3. ^ "Space Invaders (Registration Number PA0000120007)". United States Copyright Office. Archived from the original on May 31, 2021. Retrieved June 1, 2021.
  4. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic  • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 40–41. ISBN 978-4990251215.
  5. ^ Shibata, Yoko (June 28, 1979). "Electronic Games: Japan converts its Pachinko parlours". International Companies and Finance. Financial Times. London, United Kingom: The Financial Times Ltd. p. 35.
  6. ^ Cite error: The named reference ACE was invoked but never defined (see the help page).
  7. ^ European releases:
  8. ^ Space Invaders (AU) Archived June 26, 2017, at the Wayback Machine, The Arcade Flyer Archive
  9. ^ Cite error: The named reference Cohen was invoked but never defined (see the help page).
  10. ^ Cite error: The named reference RG-41 was invoked but never defined (see the help page).
  11. ^ "[セガハード大百科] SC/SG対応ソフトウェア" ["Sega Hardware Encyclopedia" SC/SG compatible software]. Sega. Archived from the original on November 21, 2011.
  12. ^ "Space Invaders for WS". GameSpot. Archived from the original on September 6, 2004. Retrieved September 3, 2008.
  13. ^ Block, Gerry (September 26, 2006). "VG Pocket Caplet Review". IGN. Archived from the original on February 15, 2008. Retrieved September 7, 2008.
  14. ^ "NTTドコモ「FOMAR 904i」向けに新コンテンツ提供!!" [New content available for NTT DoCoMo's "FOMAR 904i"!!] (in Japanese). Taito. Archived from the original on May 27, 2011. Retrieved June 29, 2009.
  15. ^ Crecente, Brian (August 30, 2012). "pace Invaders Infinity Gene Micro-Review: Evolve or Die". Kotaku. Archived from the original on June 19, 2010. Retrieved June 25, 2015.
  16. ^ Hansen, Dusty (2016). Game On! Video Game History From Pong and Pac-Man to Mario, Minecraft and More. MacMillan Publishing Group, LLC. p. 11. ISBN 978-1-250-08095-0.


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