Super Mario 3D Land | |
---|---|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Director(s) | Koichi Hayashida |
Producer(s) | Yoshiaki Koizumi |
Designer(s) | Daisuke Tsujimura |
Programmer(s) | Hideyuki Sugawara |
Artist(s) | Kenta Motokura |
Composer(s) |
|
Series | Super Mario |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Super Mario 3D Land[a] is a 2011 platform game in the Super Mario series developed and published by Nintendo for their Nintendo 3DS handheld game console. It was released worldwide in November 2011, beginning in Japan. It was the first Mario game to be released for the 3DS.
Super Mario 3D Land is unique from other games in the Mario series, as it combines elements from both traditional 2D Mario side-scrolling games and modern free-roaming 3D Mario games. It also introduces new additional gameplay mechanics and power-ups. The main story is similar to previous Super Mario titles, centering on Mario's efforts to rescue Princess Peach, who has been kidnapped by Bowser.
The game was released to critical acclaim, with gaming critics praising the amount of creativity and technical design presented within the game, though the utilization of 3D in the gameplay was met with a more mixed reception. As of March 31, 2024[update],
the game was a commercial success, and has sold 12.88 million copies worldwide, making it the seventh best-selling game for the 3DS. It was also the first 3DS game to sell over five million copies. Nintendo re-released the game as a downloadable title via Nintendo eShop in 2012. A sequel, titled Super Mario 3D World, was released for the Wii U in November 2013.
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