Super Meat Boy

Super Meat Boy
A red background is overlaid with a large cartoonish smile with a missing tooth and two eyes, one of which is swollen. Above them is written "Super Meat Boy".
Developer(s)Team Meat
Publisher(s)Team Meat
Producer(s)Kevin Hathaway
Designer(s)
Programmer(s)Tommy Refenes
Artist(s)Edmund McMillen
Composer(s)Danny Baranowsky[a]
EngineTommunism Engine
Platform(s)
Release
October 20, 2010
  • Xbox 360
    • WW: October 20, 2010
  • Microsoft Windows
    • WW: November 30, 2010
  • OS X
    • WW: November 18, 2011
  • Linux
    • WW: December 13, 2011
  • PlayStation 4, PlayStation Vita
    • WW: October 6, 2015
  • Wii U
    • WW: May 12, 2016
  • Nintendo Switch
    • WW: January 11, 2018
Genre(s)Platform
Mode(s)Single-player

Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 Flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development but was ultimately cancelled.

Development of the game began in early 2009. McMillen worked on level design and artwork, while Refenes coded it. The game's soundtrack was written by Danny Baranowsky, who had also worked on the original Meat Boy. Super Meat Boy won several awards and has been cited as one of the greatest video games of all time. Critics lauded the game's controls, art, soundtrack, and challenging gameplay. The game was also a commercial success, selling over a million copies by January 2012. A sequel, Super Meat Boy Forever, was released on December 23, 2020, without McMillen's involvement.[1]


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  1. ^ "Just making sure you guys know that i wasn't a part of super meat boy forever's end result..." 2021-03-02. Archived from the original on 2021-07-01. Retrieved 2021-07-05.

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