Super Smash Bros. in esports

Super Smash Bros.
Highest governing bodyNone
First played2002
Characteristics
TypeVideo game, esports
EquipmentGameCube, Wii, Nintendo 64, Wii U, Nintendo Switch

Professional Super Smash Bros. competition involves professional gamers competing in the Super Smash Bros. series of crossover fighting games published by Nintendo. Organized tournament competition began in 2002 with Super Smash Bros. Melee, released for the GameCube in 2001; however, in the series' native Japan, there have been tournaments as early as 1999 with the original Super Smash Bros. for the Nintendo 64. Later tournaments have featured the other games in the series, with the two largest and most popular Smash Bros. scenes revolving around Melee and Super Smash Bros. Ultimate for the Nintendo Switch. Smaller scenes exist for the original game and Project M, a popular fan modification of Super Smash Bros. Brawl for the Wii, and to a lesser extent, Brawl itself. Major Smash Bros. tournaments include the GENESIS, Evolution Championship Series (EVO), Super Smash Con and The Big House annual series. Major League Gaming (MLG) has also previously included Smash Bros. games in its Pro Circuit.

The competitive Smash Bros. community is well known in the wider fighting game community for its decentralized, grassroots scene.[1][2] No official governing body or tournament circuit exists for professional Smash Bros., a byproduct of Nintendo's historical reluctance to directly promote the scene.

  1. ^ Cozens, William (August 23, 2017). "No Nintendo, no problem -- how Smash Bros. continues to thrive". ESPN. Retrieved December 22, 2021.
  2. ^ "How the hell is Super Smash Bros. Melee still this popular?". geek.com. Archived from the original on July 20, 2016. Retrieved July 20, 2016.

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