Synthetic Environment for Analysis and Simulations

Purdue University's Synthetic Environment for Analysis and Simulations, or SEA, sometimes referred to and reported on as Sentient World Simulation, is currently being used by the US Department of Homeland Security and the US Department of Defense to simulate crises on the US mainland.[1] SEAS "enables researchers and organizations to try out their models or techniques in a publicly known, realistically detailed environment."[2] It "is now capable of running real-time simulations for up to 62 nations, including Iraq, Afghanistan, and China. The simulations gobble up breaking news, census data, economic indicators, and climactic events in the real world, along with proprietary information such as military intelligence. [...] The Iraq and Afghanistan computer models are the most highly developed and complex of the 62 available to JFCOM-J9. Each has about five million individual nodes representing things such as hospitals, mosques, pipelines, and people."[1]

SEAS was developed to help Fortune 500 companies with strategic planning. Then it was used to help "recruiting commanders to strategize ways to improve recruiting potential soldiers". In 2004 SEAS was evaluated for its ability to help simulate "the non-kinetic aspects of combat, things like the diplomatic, economic, political, infrastructure and social issues".[3]

Sentient World Simulation is the name given to the current vision of making SEAS a "continuously running, continually updated mirror model of the real world that can be used to predict and evaluate future events and courses of action."[4]

  1. ^ a b The Register article Sentient world: war games on the grandest scale published June 23, 2007
  2. ^ "SEAS". Archived from the original on 2007-06-27. Retrieved 2007-06-30.
  3. ^ Purdue University article USJFCOM teams with Purdue University to add the human factor to war game simulations published February 6, 2004
  4. ^ Purdue University Archived 2006-09-11 at archive.today abstract from Alok Chaturvedi titled Computational Challenges for a Sentient World Simulation published March 10, 2006

© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search