The Last Remnant

The Last Remnant
A young man in light armor with medium-length black hair looks at the viewer. Black storm clouds behind him, and embers are seemingly blown towards the left in front of him. The logo with the words "The Last Remnant" centered above each other on three lines is in the lower right, with an ornate sword behind them.
Xbox 360 version cover art of the game, depicting Rush Sykes
Developer(s)Square Enix
Publisher(s)Square Enix
Director(s)Hiroshi Takai
Producer(s)Nobuyuki Ueda
Artist(s)Yusuke Naora
Writer(s)Masato Yagi[1]
Miwa Shoda[2]
Akitoshi Kawazu[3]
Composer(s)Tsuyoshi Sekito
Yasuhiro Yamanaka
EngineUnreal Engine 3 (original)
Unreal Engine 4 (Remastered)[4]
Platform(s)Microsoft Windows
Xbox 360
Remastered
PlayStation 4
Nintendo Switch
iOS
Android
ReleaseXbox 360
  • WW: November 20, 2008
Microsoft Windows
  • EU: March 20, 2009
  • NA: March 24, 2009
  • JP: April 9, 2009
Remastered
PlayStation 4
  • WW: December 6, 2018
Nintendo Switch
  • WW: June 10, 2019
iOS, Android
  • WW: December 12, 2019
Genre(s)Adventure, role-playing
Mode(s)Single-player

The Last Remnant (ラストレムナント, Rasuto Remunanto) is a role-playing video game developed and published by Square Enix. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced as well, but this version was cancelled.[5] A remastered version titled The Last Remnant Remastered was released on PlayStation 4 in December 2018 and for Nintendo Switch in June 2019. The game follows a teenage warrior on a quest to end the war, in a fictional world divided into multiple city-states and inhabited by four different species. Their past includes a conflict over "Remnants", magical artifacts of varying forms. The game features a unique battle system in which the player commands multiple groups, or "unions", of characters rather than individual units.

The Last Remnant is the first Square Enix game to use the Unreal Engine. It was intended by Square Enix president Yoichi Wada to "become a cornerstone for [their] worldwide strategy".[6] The game's soundtrack was released as a three-disc album, composed by Tsuyoshi Sekito and Yasuhiro Yamanaka. The design and dialogue of the game were created to appeal to players worldwide, and motion capture for every character with the English-speaking dialogue. The game received a weak reception, though it was received more positively by Japanese reviewers than other ones. A common complaint, especially for Xbox 360, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about the game's storyline and battle system, though these were not as universal. The game received praise for art direction and music.

  1. ^ Cite error: The named reference SEblog was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference Shodapersonal was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference Gparacomingsoon was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference PlayStationInterview was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference IGNCanned was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference 1UPpreview was invoked but never defined (see the help page).

© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search