User-centered design

User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with or without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus."[1][2] Such testing[3] is necessary as it is often very difficult for the designers of a product to understand intuitively the first-time users of their design experiences, and what each user's learning curve may look like. User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user.[4] User-centered design applies cognitive science principles to create intuitive, efficient products by understanding users' mental processes, behaviors, and needs.

The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use it so that users are not forced to change their behavior and expectations to accommodate the product. The users thus stand in the center of two concentric circles. The inner circle includes the context of the product, the objectives of developing it, and the environment it would run in. The outer circle involves more granular details of task detail, task organization, and task flow.[2]

  1. ^ "Cover – Just Ask: Integrating Accessibility Throughout Design". uiaccess.com.
  2. ^ a b "Notes on User Centered Design Process (UCD)". www.w3.org.
  3. ^ Rubin, Jeffrey; Chisnell, Dana (March 10, 2011). Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. John Wiley & Sons. ISBN 978-1-118-08040-5.
  4. ^ Vredenburg, Karel; Mao, Ji-Ye; Smith, Paul; Carey, Tom (2002). "A Survey of User-Centered Design Practice" (PDF). Archived from the original (PDF) on July 11, 2019. Retrieved April 14, 2018.

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