Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region. Worley noise is used to create procedural textures.[1] [2]
Worley noise of Euclidean distance is differentiable and continuous everywhere except on the edges of the Voronoi diagram of the set of seeds and on the location of the seeds.
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