64DD

64DD
A Nintendo 64 with the 64DD installed
Also known asNUS-010
DeveloperNintendo, Alps Electric
ManufacturerAlps Electric
TypeVideo game console peripheral
GenerationFifth
Release date
  • JP: December 11, 1999 (1999-12-11)
Discontinued
  • JP: February 28, 2001 (2001-02-28)
Units sold15,000+[1]
Storage36 MB ROM[a]
Removable storage64 MB magnetic disks
Connectivity28.8 kbps dial-up modem[3]
Online servicesRandnet
PredecessorSatellaview

The 64DD[b] is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks,[4] while "DD" stands for "disk drive" or "dynamic drive".[2] Despite its innovative features, it struggled to gain traction and was discontinued after a short-lived run in Japan.

Plugging into the extension port on the console's underside, the 64DD enabled expanded, rewritable data storage via proprietary 64 MB magnetic disks. It introduced a real-time clock for persistent game world elements and included a standardized font and audio library to optimize storage efficiency. Its games and hardware accessories allowed users to create movies, characters, and animations for use across various titles and shared online. The system could connect to the Internet via a dedicated online service, Randnet, which supported e-commerce,[5] online gaming, and media sharing.[6] Described as "the first writable bulk data storage device for a modern video game console",[7] Nintendo envisioned the 64DD as an enabling technology for pioneering new game genres and applications, though many of these remained in development for years and never saw full realization.[8]

By the time the 64DD was discontinued in February 2001, only ten software disks had been released, and Randnet had just 15,000 subscribers.[1] A commercial failure, the peripheral was never released outside Japan.[9] Many games originally planned for the 64DD were instead released as standard Nintendo 64 titles, ported to the more-powerful GameCube, or canceled altogether.

IGN lamented the device as "broken promises" and "vaporware", but described what was launched as "an appealing creativity package"[6] for a niche audience,[2] delivering both a "well-designed, user-driven experience" and a "limited online experiment." While the 64DD partially fulfilled Nintendo president Hiroshi Yamauchi's "longtime dream of a network that connects Nintendo consoles all across the nation",[2] it ultimately remained an experimental footnote in gaming history.

  1. ^ a b Cite error: The named reference 64Dream Feb 2001 was invoked but never defined (see the help page).
  2. ^ a b c d Cite error: The named reference Everything about 64DD at IGN was invoked but never defined (see the help page).
  3. ^ Chang, Maru. "NUS: Nintendo64". MiragePalace. Retrieved March 26, 2025.
  4. ^ "Ultra 64 Tech Specs". Next Generation. No. 14. Imagine Media. February 1996. p. 40.
  5. ^ Cite error: The named reference 64DD at NOM 3 was invoked but never defined (see the help page).
  6. ^ a b Cite error: The named reference 64DD: Broken Promises was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference N64 Dev Conf 1997 was invoked but never defined (see the help page).
  8. ^ Cite error: The named reference The 64Dream Dec 1997 was invoked but never defined (see the help page).
  9. ^ "Super Nintendo Entertainment System Unrivaled Champion of the Fourth Generation". GameConsoles.co.uk. 2007. Archived from the original on June 27, 2008. Retrieved February 28, 2014.


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