ASCII art

ASCII art
ASCII art version of the Wikipedia logo
"Oldskool" or "Amiga" style
"Newskool" style
"Block" or "High ASCII" style, cf. ANSI art
The alphabet in Newskool (Note: artificially shrunk vertically)
Dag Hammarskjöld, printout from teleprinter 1961–1962

ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII). The term is also loosely used to refer to text-based visual art in general. ASCII art can be created with any text editor, and is often used with free-form languages. Most examples of ASCII art require a fixed-width font (non-proportional fonts, as on a traditional typewriter) such as Courier for presentation.

Among the oldest known examples of ASCII art are the creations by computer-art pioneer Kenneth Knowlton from around 1966, who was working for Bell Labs at the time.[1] "Studies in Perception I" by Knowlton and Leon Harmon from 1966 shows some examples of their early ASCII art.[2]

ASCII art was invented, in large part, because early printers often lacked graphics ability and thus, characters were used in place of graphic marks. Also, to mark divisions between different print jobs from different users, bulk printers often used ASCII art to print large banner pages, making the division easier to spot so that the results could be more easily separated by a computer operator or clerk.[3] ASCII art was also used in early e-mail when images could not be embedded.

  1. ^ Carlson, Wayne E. (2003). "An Historical Timeline of Computer Graphics and Animation". Department of Design - The Ohio State University. Archived from the original on 2008-03-10. Retrieved 2008-03-05.
  2. ^ Carlson 2003 "1966 Studies in Perception I by Ken Knowlton and Leon Harmon (Bell Labs)", Image of Studies in Perception I Archived 4 March 2016 at the Wayback Machine
  3. ^ Moritsugu, Steve (2000). Practical UNIX. Que Publishing. pp. 220–221. ISBN 9780789722508. banner.

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