Adapter pattern

In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface.[1] It is often used to make existing classes work with others without modifying their source code.

An example is an adapter that converts the interface of a Document Object Model of an XML document into a tree structure that can be displayed.

  1. ^ Cite error: The named reference HeadFirst was invoked but never defined (see the help page).

© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search