Braid (video game)

Braid
A painted image of a large sand hourglass, its bottom smashed with sand fallen out; a sand-made castle, falling apart, sits to the side of the hourglass. The game's name "Braid" appears above the castle.
Artwork created by David Hellman for advertising Braid. The broken hourglass and collapsing sandcastle represent some unique game concepts.[1]
Developer(s)Number None[a]
Publisher(s)Number None[b]
Designer(s)Jonathan Blow
Artist(s)David Hellman
Composer(s)
Platform(s)
ReleaseXbox 360
  • NA: August 6, 2008
Microsoft Windows
  • WW: April 10, 2009
Mac OS X
  • WW: May 20, 2009
PlayStation 3
  • NA: November 12, 2009
  • PAL: December 17, 2009
Linux
  • WW: December 14, 2010
Anniversary Edition
  • WW: May 14, 2024
Genre(s)Puzzle-platform
Mode(s)Single-player

Braid is an indie puzzle-platform video game developed by Number None. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork.

The basic story elements in Braid unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivations. The game features traditionally defining aspects of the platform genre while also integrating various novel powers of time-manipulation. Using these abilities, the player progresses through the game by finding and assembling jigsaw puzzle pieces.

A preliminary version of Braid (without the final artwork) won the "Innovation in Game Design" award at the 2006 Independent Games Festival, while the final version received additional accolades. The game received critical acclaim, praising the mechanics, puzzles, graphics and soundtrack, but criticized the game's price relative to its length of play, eventually becoming the highest rated title on Xbox Live, and considered as one of the greatest video games ever made. It is seen as a keystone title in the growth of indie game development,[citation needed] and Blow and its production were documented in the 2012 film, Indie Game: The Movie. The game had total revenue nearing $6 million, as of 2015, which Blow used to fund his next game, The Witness, a 3D puzzle game released in 2016.

A remastered version of the game titled Braid, Anniversary Edition, featuring new levels, commentary, overhauled visuals and remixed sound was released in May 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

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