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Designer | STI (Sony, Toshiba and IBM) |
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Bits | 64-bit |
Introduced | November 2006 |
Version | PowerPC 2.02[1] |
Design | RISC |
Type | Load–store |
Encoding | Fixed/Variable (Book E) |
Branching | Condition code |
Endianness | Big/Bi |
The Cell Broadband Engine (Cell/B.E.) is a 64-bit multi-core processor and microarchitecture developed by Sony, Toshiba, and IBM—an alliance known as "STI". It combines a general-purpose PowerPC core, called the Power Processing Element (PPE), with multiple specialized coprocessors, known as Synergistic Processing Elements (SPEs), which accelerate tasks such as multimedia and vector processing.[2]
The architecture was developed over a four-year period beginning in March 2001, with Sony reporting a development budget of approximately US$400 million.[3] Its first major commercial application was in Sony's PlayStation 3 home video game console, released in 2006. In 2008, a modified version of the Cell processor powered IBM's Roadrunner, the first supercomputer to sustain one petaFLOPS. Other applications include high-performance computing systems from Mercury Computer Systems and specialized arcade system boards.
Cell emphasizes memory coherence, power efficiency, and peak computational throughput, but its design presented significant challenges for software development.[4] IBM offered a Linux-based software development kit to facilitate programming on the platform.[5]
POWER, PowerPC, and Power ISA architectures |
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NXP (formerly Freescale and Motorola) |
IBM |
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IBM/Nintendo |
Other |
Related links |
Cancelled in gray, historic in italic |
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