Chris Sawyer's Locomotion | |
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Publisher(s) | Atari Interactive |
Designer(s) | Chris Sawyer |
Artist(s) | Simon Foster |
Composer(s) | Allister Brimble[1][2] John Broomhall David Punshon Scott Joplin |
Platform(s) | Microsoft Windows |
Release | September 2004 |
Genre(s) | Business simulation |
Mode(s) | Single-player, multiplayer |
Chris Sawyer's Locomotion (often abbreviated to Locomotion) is a video game designed and programmed by independent game developer Chris Sawyer, and published by Atari Interactive in September 2004. The game is a simulation game in which the player takes on the role of a transportation company manager, building transportation networks and managing the flow of goods and passengers in order to compete against rival companies. Sawyer independently developed the game over nine years from the 1990s as a "spiritual successor to Transport Tycoon",[3] with the game featuring "fundamentally the same" gameplay but with "differences in detail, scale and presentation" to update and refine the features that Sawyer "wanted to get right" in its predecessor.[4]
Locomotion was released to mixed reviews, with critics observing the game had a dated presentation for the time and was less user-friendly than its predecessors. Following an extended hiatus from the video game industry, the game was re-released by Sawyer in 2013 as a mobile iteration of Transport Tycoon for Android and iOS. Locomotion has also since been the subject of open-source redevelopment by third parties.
Cinematic orchestral music for video games by Allister Brimble and Anthony Putson. Allister created the music and sound effects for RollerCoaster Tycoon 1 & 2, and Chris Sawyer's Locomotion.
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