Civilization VI

Civilization VI
Developer(s)Firaxis Games
Publisher(s)2K
Aspyr Media (Mobile/Switch)
Designer(s)Ed Beach
Artist(s)Brian Busatti
Composer(s)Geoff Knorr
SeriesCivilization
Platform(s)
Release
October 21, 2016
    • Windows
    • October 21, 2016
    • macOS
    • October 24, 2016
    • Linux
    • February 9, 2017
    • iOS
    • December 21, 2017
    • Nintendo Switch
    • November 16, 2018
    • PlayStation 4, Xbox One
    • November 22, 2019
    • Android
    • August 13, 2020
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Sid Meier's Civilization VI is a turn-based strategy 4X video game developed by Firaxis Games and published by 2K. The mobile and Nintendo Switch port was published by Aspyr Media. The latest entry into the Civilization series, it was released on Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, PlayStation 4 and Xbox One in November 2019, and Android in 2020.

Similar to previous installments, the goal for the player is to develop a civilization from an early settlement through many in-game millennia to become a world power and achieve one of several victory conditions, such as through military domination, technological superiority, or cultural influence, over the other human and computer-controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend themselves from others, researching new technologies and civics advancements, developing an influential culture, and engaging in trade and negotiations with other world leaders.

The game features several civilizations not featured in previous incarnations of Civilization, while many returning civilizations have new capitals or new leaders. A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. New to Civilization VI is the use of districts outside the city center to house most of the buildings. For example, a campus district must be built in order to house science-based buildings. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements, and a better government civics structure for those playing on a cultural victory path. There are also new artificial intelligence mechanics for computer-controlled opponents, which include secret goals and randomized engagements to disrupt an otherwise stable game.

The game received generally positive reviews upon release, and it was awarded Best Strategy Game at The Game Awards 2016 and Stategy/Simulation Game of the Year at the 20th Annual D.I.C.E. Awards. The game's first major expansion, Civilization VI: Rise and Fall, was released in February 2018. A second expansion, Civilization VI: Gathering Storm, followed in February 2019, and a season pass, the New Frontier Pass, in May 2020. An additional expansion, the Leader Pass, was released from November 2022 until March 2023.

It will be succeeded by a new entry in the series, Civilization VII, in 2025.


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