Corporation (video game)

Corporation
European home computer box art
Developer(s)Synthetic Dimensions
Core Design (DOS & Genesis)
Publisher(s)Core Design (European Amiga & Atari ST)
Virgin Games (DOS & Genesis)
Designer(s)Kevin Bulmer
Programmer(s)Bill Allen
Composer(s)Ben Daglish
Platform(s)Amiga, Atari ST, MS-DOS, Mega Drive/Genesis
Release
  • 1990 (Amiga and Atari ST)
  • 1991 (MS-DOS)
  • 1992 (Mega Drive/Genesis)
Genre(s)Role-playing, first-person shooter
Mode(s)Single player

Corporation (released as Cyber-Cop in North America) is a video game for Amiga, Atari ST and MS-DOS, later ported to the Mega Drive/Genesis. It was developed for Core Design by Dimension Creative Designs by Bill Allen with graphics and design by Kevin Bulmer.

The PC and Sega versions were published by Virgin Games. Originally released for Amiga in 1990, it is one of the earliest 3D first-person shooter games, predating id Software's Wolfenstein 3D (1992).[1] It was also the first of its kind to utilize dynamic lighting. Gameplay was very complex for its time, featuring role-playing, stealth and hacking elements, similar to the later immersive sims System Shock and Deus Ex series of games.

  1. ^ Cobbett, Richard (20 May 2023). "Before Doom, before Wolfenstein 3D, why does nobody remember one of the first first-person shooters?". PC Gamer. Retrieved 21 July 2024.

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