Design prototyping in its broader definition comprises the actions to make, test and analyse a prototype, a model or a mockup according to one or various purposes in different stages [1] of the design process.[2][3] Other definitions consider prototyping as the methods or techniques for making a prototype (e.g., rapid prototyping techniques),[4] or a stage in the design process (prototype development, prototype or prototyping).[5][6][3][7] The concept of prototyping in design disciplines' literature is also related to the concepts of experimentation (i.e., an iterative problem-solving process of trying, failing and improving),[4] and Research through Design (RtD) (i.e., designers make a prototype with the purpose of conducting research and generating knowledge while trying it, rather than aiming to improving it to become a final product).[8][9]
^Blomkvist, Johan; Holmlid, Stefan (2011). "Existing prototyping perspectives: Considerations for service design". Nordes 4.
^Floyd, Christiane (1984). A systematic look at prototyping. Berlin, Heidelberg: Springer. pp. 1–18. {{cite book}}: |work= ignored (help)
^ abStickdorn, Marc; Hormess, Markus Edgar; Lawrence, Adam; Schneider, Jakob (2018). This is service design doing : applying service design thinking in the real world : a practitioner's handbook. Markus Hormess, Adam Lawrence, Jakob Schneider (1st ed.). Sebastopol, CA: O'Reilly Media, Inc. ISBN978-1-4919-2718-2. OCLC922913141.
^Frayling, Christopher (1993). Research in art and design. Vol. 1. London: Royal College of Art. pp. 1–5.
^Stappers, Pieter Jan; Giaccardi, Elisa (2017). Research through design. The Interaction Design Foundation. pp. 1–94. {{cite book}}: |work= ignored (help)