Development of Fez

Fez development team at the 2012 GDC IGF (from left): composer Rich Vreeland, designer Phil Fish, sound designer Brandon McCartin, programmer Renaud Bédard

The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene".[1] The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios. Over the course of the game's development, Fez designer and Polytron founder Phil Fish received celebrity status for his outspoken public persona[2][3] and prominence in the 2012 documentary Indie Game: The Movie,[4] which followed the game's final stages of development and Polytron's related legal issues. The game was released to critical acclaim as an Xbox Live Arcade timed exclusive, and was later ported to other platforms. It had sold one million copies by the end of 2013.

Fish and Shawn McGrath collaborated on a puzzle game that became Fez. When McGrath left the project due to creative differences, Fish, the game's artist, pursued a platform game direction with Renaud Bédard, the game's programmer, who wrote the game's level editor and game engine from scratch. Levels were built in 3D by extruding surfaces with Photoshop-created textures. Bédard and Fish were joined by three different animators and other collaborators. The game was first announced in June 2007 and won an award at the 2008 Independent Games Festival and entered the public spotlight. Fish created a studio, Polytron Corporation, and was later aided by nearby developer-publisher Trapdoor when Polytron ran out of money. Fez won several more prerelease awards, including the 2012 Seumas McNally Grand Prize.

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