Downwell | |
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Developer(s) | Moppin Red Phantom Games (PS4, Switch) |
Publisher(s) | Devolver Digital |
Designer(s) | Ojiro Fumoto |
Programmer(s) | Ojiro Fumoto |
Artist(s) | Ojiro Fumoto |
Composer(s) | Eirik Suhrke |
Engine | GameMaker: Studio |
Platform(s) | |
Release | iOS
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Genre(s) | Scrolling shooter, platform |
Mode(s) | Single-player |
Downwell is a 2015 roguelike vertically scrolling shooter video game developed by Moppin and published by Devolver Digital. The first game to be developed solely by Ojiro Fumoto, it was released for iOS and Microsoft Windows in October 2015, for Android in January 2016, and for PlayStation 4 and PlayStation Vita in May 2016. A Nintendo Switch version was released in January 2019. British studio Red Phantom Games developed the Switch and PlayStation ports.[1]
Downwell uses a palette of four colors, which default to black background and white outlines, with red as a highlight for gems, enemies and other important items, and blue for water environment features.[2][3] The exact colors can be changed through unlockable in-game palettes.[4] The art style and underground level design have been compared to Spelunky and Cave Story.[5]
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