Submission declined on 5 January 2025 by Ktkvtsh (talk). This submission is not adequately supported by reliable sources. Reliable sources are required so that information can be verified. If you need help with referencing, please see Referencing for beginners and Citing sources. This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are:
Where to get help
How to improve a draft
You can also browse Wikipedia:Featured articles and Wikipedia:Good articles to find examples of Wikipedia's best writing on topics similar to your proposed article. Improving your odds of a speedy review To improve your odds of a faster review, tag your draft with relevant WikiProject tags using the button below. This will let reviewers know a new draft has been submitted in their area of interest. For instance, if you wrote about a female astronomer, you would want to add the Biography, Astronomy, and Women scientists tags. Editor resources
Once you save your changes using the "Publish changes" button below, you will be able to resubmit your draft for review by pressing the "Resubmit" button that will appear here. | ![]() |
Flame | |
---|---|
![]() | |
Original author(s) |
|
Developer(s) | Blue Fire Team |
Initial release | 15 November 2017[1] |
Stable release | v1.23.0
/ 3 January 2025[1] |
Written in | Dart[2] |
Operating system | Microsoft Windows, macOS, Linux, Android, iOS, Web[3] |
Type | Game engine |
License | MIT License |
Website | https://flame-engine.org/ |
The Flame Engine is a cross-platform[4], free and open-source[5] 2D game engine built on top of the Flutter framework[6], first created in 2016 by Luan Nico and now maintained by the Blue Fire team. As a thin layer on top of Flutter’s rendering engine, it supports all its platforms (web, desktop and mobile), and the code is written in the Dart programming language.
Its key features include its openness, a code-first approach, ease of use, modularity, extensibility, and leveraging the Flutter toolkit and ecosystem that can be seamlessly integrated into and around the games.[7]
Flame has been used in a variety of indie games, mostly casual mobile games like Idle Horizons, Tomb Toad, Gunslinger and Gigabull, though it supports other kinds of games and many platforms.
pub
was invoked but never defined (see the help page).
Dart
was invoked but never defined (see the help page).
Flutter platforms
was invoked but never defined (see the help page).
Flame Game Development
was invoked but never defined (see the help page).
Flame License
was invoked but never defined (see the help page).
Building Games with Flutter
was invoked but never defined (see the help page).
Google Codelabs
was invoked but never defined (see the help page).
© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search