Ex Zeus | |
---|---|
![]() European box art | |
Developer(s) | HyperDevbox Japan, Octopus Studio (iPhone, Android) |
Publisher(s) | HyperDevbox Japan, Conspiracy Entertainment, 505 Games, Metro3D |
Director(s) | Carlo Perconti |
Designer(s) | Carlo Perconti |
Programmer(s) | Carlo Perconti Christophe Le Bouil |
Artist(s) | Makoto Higuchi Hiroyuki Nakashima |
Composer(s) | Michel Golgevit Olivier Rabat |
Platform(s) | Arcade, Wii, PlayStation 2, iPhone OS, Microsoft Windows, Android |
Release | Microsoft Windows
iPhone 2010 |
Genre(s) | Rail shooter |
Mode(s) | Single-player |
ExZeus (also known as Counter Force for the Wii release) is a video game developed by HyperDevbox Japan. Despite the company's name, it was founded by Carlo Perconti, one of the founders of the France-based video game company Toka who moved to Japan and set up a game development studio in Tokyo. It was released in 2003 for the arcades running on a Tsunami Visual Technologies TsuMo arcade cabinet[1] and was later released for Microsoft Windows as shareware.[2] In 2004, a PlayStation 2 version was released, but only in Europe. Then in 2005, the game had a re-release in the arcades, this time running on Sega NAOMI GD-ROM hardware, and only released in Japanese arcades.[3][4] It was later released to the Wii under the working title of Shoot Out,[5] later changed to Counter Force, and released in 2007. It was ported in 2009 for the iPhone by Octopus Studio, under the name ExZeus. An Android port by Octopus Studio was released in 2010.[6]
© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search