Flow (video game)

Flow
A white, stylized "flOw" is overlaid on a blue background that fades from lighter to darker from left to right.
The logo of Flow
Developer(s)Thatgamecompany[a]
Publisher(s)Sony Computer Entertainment
Designer(s)
Composer(s)Austin Wintory
EnginePhyreEngine
Platform(s)
Release
March 11, 2006
  • Browser
  • March 11, 2006[1][2]
  • PlayStation 3
    • NA: February 22, 2007
    • PAL: March 23, 2007
  • PlayStation Portable
    • NA: March 6, 2008
    • PAL: April 24, 2008
  • PlayStation 4
    • PAL: November 29, 2013
    • NA: December 17, 2013
  • PlayStation Vita
    • PAL: December 4, 2013
    • NA: December 17, 2013
Genre(s)Life simulation
Mode(s)Single-player, multiplayer (console versions)

Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa Monica Studio. SuperVillain Studios developed a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013. In Flow, the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow.

The Flash version of Flow received 100,000 downloads within its first two weeks of release, and had been played over 3.5 million times by 2008. Its PlayStation 3 re-release was the most downloaded game on the PlayStation Network in 2007 and won the Best Downloadable Game award at the 2008 Game Developers Choice Awards. It was nominated for awards by the Academy of Interactive Arts & Sciences and the British Academy of Film and Television Arts (BAFTA). Reviewers praised Flow's visual and audio appeal, but noted the simplicity of its gameplay; several considered it to be more of an art piece than a game.

  1. ^ Chen, Jenova (March 15, 2006). ""flOw" gallery". University of Southern California. Archived from the original on April 26, 2006. Retrieved November 29, 2024.
  2. ^ Wintory, Austin (March 17, 2006). "Past updates". Austin Wintory. Archived from the original on May 19, 2006. Retrieved November 29, 2024. flOw, created by Jenova Chen and Nick Clark, launched and in one week has so far received over 140,000 downloads.


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