Human uses of living things

Agriculture, here showing cereal harvesting and ploughing using domesticated cattle, has been critical to human civilisation since the time of Ancient Egypt. Book of the Dead, spell 110: Fields of Iaru. Scene from tomb of Ramses III (1186–1155 BC)

Human uses of living things, including animals[1] plants,[2] fungi, and microbes, take many forms, both practical, such as the production of food and clothing, and symbolic, as in art, mythology, and religion. The skills and practices involved are transmitted by human culture through social learning.[3] Social sciences including archaeology, anthropology and ethnography are starting to take a multispecies view of human interactions with nature, in which living things are not just resources to be exploited, practically or symbolically, but are involved as participants.

Plants provide the greater part of the food for people and their domestic animals: much of human culture and civilisation came into being through agriculture. While many plants have been used for food, a small number of staple crops including wheat, rice, and maize provide most of the food in the world today. In turn, animals provide much of the meat eaten by the human population, whether farmed or hunted, and until the arrival of mechanised transport, terrestrial mammals provided a large part of the power used for work and transport. A variety of living things serve as models in biological research, such as in genetics, and in drug testing. Until the 19th century, plants yielded most of the medicinal drugs in common use, as described in the 1st century by Dioscorides. Plants are the source of many psychoactive drugs, some such as coca known to have been used for thousands of years. Yeast, a fungus, has been used to ferment cereals such as wheat and barley to make bread and beer; other fungi such as Psilocybe and fly agaric mushrooms have been gathered as psychoactive drugs.

Many species of animal are kept as pets, the most popular being mammals, especially dogs and cats. Plants are grown for pleasure in gardens and greenhouses, yielding flowers, shade, and decorative foliage; some, such as cactuses, able to tolerate dry conditions, are grown as houseplants.

Animals such as horses and deer are among the earliest subjects of art, being found in the Upper Paleolithic cave paintings such as at Lascaux.

Living things further play a wide variety of symbolic roles in literature, film, mythology, and religion. Sometimes a major disease like tuberculosis, caused by a bacterium, plays a role in culture, in its case being associated for some reason with artistic creativity.

  1. ^ "The Purpose of Humanimalia". De Pauw University. Retrieved 12 September 2018. animal/human interfaces have been a neglected area of research, given the ubiquity of animals in human culture and history, and the dramatic change in our material relationships since the rise of agribusiness farming and pharmacological research, genetic experimentation, and the erosion of animal habitats.
  2. ^ Shoemaker, Candice A. (1994-08-02). "Plants and Human Culture". Journal of Home & Consumer Horticulture. 1 (2–3): 3–7. doi:10.1300/j280v01n02_02.
  3. ^ Cite error: The named reference MacionisGerber2011 was invoked but never defined (see the help page).

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