HyperScan

HyperScan
ManufacturerMattel
TypeVideo game console
GenerationSeventh
Release dateOctober 23, 2006 (2006-10-23)
Introductory price$69.99
Discontinued2007 (2007)
Units sold~30,000[1]
MediaCD-ROM
System on a chipSunplus SPG290 @ 108Mhz[2]
Memory16MB DDR SDRAM
StorageRFID cards
Controller inputGamepad
Best-selling gameX-Men (pack-in)

The HyperScan is a discontinued home video game console from the toy company Mattel, and was marketed for tweens. The console uniquely includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special IntelliCards which activate features in, and save data from, the games. Players can enhance their characters by scanning cards.[3][4]

The HyperScan was released in North America on October 23, 2006. Games retailed for $19.99 and the console for $69.99 at launch, but at the end of its short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. Only five games were released, and two more were canceled.

The HyperScan was critically panned upon its release for having outdated 2D graphics, a weak game library, and being less capable than other similar consoles such as the VTech V.Flash, which was released the month prior. Critics lamented the number and cost of IntelliCards needed to complete a set. With disappointing sales, Mattel discontinued the HyperScan the following year, and canceled all upcoming game and card releases.[5]

  1. ^ Amos, Evan (2021). The Game Console 2.0: A Photographic History from Atari to Xbox (published September 8, 2021). p. 236. ISBN 9781718500617.
  2. ^ "HYPERSCAN SOFTWARE DEVELOPMENT". Archived from the original on October 24, 2023. Retrieved January 25, 2024.
  3. ^ "Industry First Hybrid Video Gaming System Launches for Tweens". GamesIndustry.biz. July 21, 2006. Archived from the original on June 15, 2024. Retrieved January 18, 2024.
  4. ^ "HyperScan – RFID Game System from Mattel". About.com. Archived from the original on September 26, 2009. Retrieved January 10, 2015.
  5. ^ Amos, Evan (2021). The Game Console 2.0: A Photographic History from Atari to Xbox (published September 8, 2021). p. 236. ISBN 9781718500617.

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