Id Tech 3

id Tech 3
Developer(s)id Software
Stable release
1.32b / August 19, 2005 (2005-08-19)
Repositorygithub.com/id-Software/Quake-III-Arena
Written inC
(rewritten 14% in C++)
PlatformWindows, Mac OS, OS X, Linux, Dreamcast, GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, iOS, Android
PredecessorQuake II engine
Successorid Tech 4, IW engine
LicenseGNU GPL-2.0-or-later
Websitewww.idsoftware.com/business/idtech3/ Edit this on Wikidata
Star Trek: Elite Force II is one of the last games to utilize the id Tech 3 engine.

id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently been used in numerous games. Commercially, id Tech 3 competed with early versions of the Unreal Engine; both were widely licensed. Originally proprietary, it is now open-source software.

id Tech 3 is based on the earlier id Tech 2, with a large amount of the code rewritten. id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine, used in Call of Duty 2 onward.

At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005.[1] It was originally distributed via FTP, and later moved to GitHub.

  1. ^ "Quake III: Arena Source Released!". PlanetQuake3. August 19, 2005. Archived from the original on October 17, 2005. Retrieved December 3, 2024.

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