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![]() Quake III, the engine's parent game | |
Developer(s) | id Software |
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Stable release | 1.32b
/ August 19, 2005 |
Repository | github.com/id-Software/Quake-III-Arena |
Written in | C (rewritten 14% in C++) |
Platform | Windows, Mac OS, OS X, Linux, Dreamcast, GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, iOS, Android |
Predecessor | Quake II engine |
Successor | id Tech 4, IW engine |
License | GNU GPL-2.0-or-later |
Website | www![]() |
id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently been used in numerous games. Commercially, id Tech 3 competed with early versions of the Unreal Engine; both were widely licensed. Originally proprietary, it is now open-source software.
id Tech 3 is based on the earlier id Tech 2, with a large amount of the code rewritten. id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine, used in Call of Duty 2 onward.
At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005.[1] It was originally distributed via FTP, and later moved to GitHub.
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