Indiana Jones and the Infernal Machine | |
---|---|
![]() Package illustration by Drew Struzan[7] | |
Developer(s) | LucasArts Factor 5 (N64) |
Publisher(s) | LucasArts THQ (GBC) |
Director(s) | Hal Barwood |
Producer(s) | Wayne Cline |
Designer(s) | Hal Barwood |
Artist(s) | William Tiller |
Writer(s) | Hal Barwood |
Composer(s) | Clint Bajakian |
Engine | Sith Engine |
Platform(s) | Microsoft Windows Nintendo 64 Game Boy Color |
Release | Windows Nintendo 64 Game Boy Color |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Indiana Jones and the Infernal Machine is a 1999 action-adventure video game developed and published by LucasArts. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and completing various platforming sections. The story is set in 1947, after the events of Indiana Jones and the Iron Phoenix, and puts the eponymous protagonist, the adventurer Indiana Jones, against the Soviet Union. In a race for a mythological Babylonian power source, he joins forces with the Central Intelligence Agency and collects four pieces of the Infernal Machine, an ancient device that allegedly opens a portal to another dimension.
The title was designed, written, and directed by Hal Barwood, who considered the Indiana Jones franchise a perfect fit for the action-adventure genre. Initially developed for the Microsoft Windows operating systems, the game later received an enhanced Nintendo 64 port jointly developed with Factor 5 and released exclusively in North America, as well as a 2D version for the Game Boy Color developed by HotGen. Infernal Machine received generally favorable reviews, having been praised for its detailed storyline and sophisticated level designs, though widely criticized for its unwieldy control scheme.
ign64
was invoked but never defined (see the help page).
© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search