Into the Stars | |
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Developer(s) | Fugitive Games |
Publisher(s) | Iceberg Interactive |
Composer(s) | Jack Wall Jim Lordeman |
Engine | Unreal Engine 4[1] |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Space combat simulator |
Mode(s) | Single-player |
Into the Stars is a space simulator video game developed by Fugitive Games, a development team made up of former EA DICE and Spark Unlimited developers,[2] and published by Iceberg Interactive. Following a successful Kickstarter crowdfunding campaign, the game was greenlit and went into the Steam Early Access program.[3][4]
The goal of the Into the Stars is to reach the planet of Titus Nova, with one large "capital" spaceship and a limited amount of supplies. In order to achieve this the player must visit other planets to gather resources, negotiate with alien species, and attempt to escape the pursuit of an enemy threat known as the Skorn.
Fugitive Games cited The Oregon Trail and FTL: Faster Than Light among their inspirations for the game.[5]
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