Ludic fallacy

The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations".[1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice".[2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime".[3]

  1. ^ Sicart, François (26 February 2007). "Black Swans, the Ludic Fallacy and Wealth Management". Tocqueville. Archived from the original on 2007-12-23.
  2. ^ Taleb, Nassim (2007). The Black Swan. New York: Random House. p. 309. ISBN 1-4000-6351-5.
  3. ^ Simpson, D.P. (1987). Cassell's Latin and English Dictionary. New York: Hungry Minds. p. 134.

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