Mark de Berg is a Dutch computational geometer, known as one of the authors of the textbook Computational Geometry: Algorithms and Applications (with Otfried Cheong, Marc van Kreveld, and Mark Overmars, Springer, 1997; 3rd ed., 2008).[1]
De Berg completed his Ph.D. in 1992 at Utrecht University. His dissertation, Efficient Algorithms for Ray Shooting and Hidden Surface Removal, was supervised by Mark Overmars.[2] He is a professor of computer science at the Eindhoven University of Technology.[3]
With David Mount, de Berg was co-chair of the 2003 Symposium on Computational Geometry.[4]
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