![]() | |
![]() Headquarters at Greenway Station Center | |
Raven | |
Formerly | Raven Software, Inc. (1990–1997) |
Company type | Subsidiary |
Industry | Video games |
Founded | May 23, 1990Madison, Wisconsin, US | in
Founder | Brian Raffel Steve Raffel |
Headquarters | 8496 Greenway Blvd, Middleton, Wisconsin , US |
Key people |
|
Products |
|
Number of employees | 350 (2022)[1][2] |
Parent | Activision (1997–present) |
Subsidiaries | Raven Shanghai |
Website | ravensoftware |
Raven Software Corporation (trade name: Raven; formerly Raven Software, Inc.) is an American video game developer based in Middleton, Wisconsin, and part of Activision. Founded in May 1990 by brothers Brian and Steve Raffel, the company is most known for the dark fantasy franchise Heretic/Hexen, the first two Soldier of Fortune games, as well as licensed titles based in the Star Wars: Jedi Knight series and Marvel Comics's X-Men characters, including 2006's Marvel: Ultimate Alliance. Since 2011, Raven has been working on multiple Call of Duty games as both lead and support developer.
Raven's first game, Black Crypt (1992), was conceived in the late 1980s by Raffel brothers to be a paper-and-pen role-playing game, until the two retool the project from scratch to become a video game. While it did not perform well commercially, its well reception by critics and technology efforts led to John Romero approach Raven to develop new titles for personal computer starting with ShadowCaster (1993), which was powered by Raven Engine, a modified Wolfenstein 3D engine version designed by John Carmack. The game's success impressed id Software and Strategic Simulations, who signed a deal to publishing the company's next titles, who had grow to two teams to work on 1994's CyClones and Heretic. The latter, inspired by Brian Raffel interest to make a Dungeons & Dragons–inspired game, was critically acclaimed, spawning several sequels and helping Raven grow to three development teams.
In August 1997, Activision announced it had agreed to acquire Raven and took over the distribution to Hexen II, while the other two Raven teams continued the production on previously announced titles Take No Prisoners and MageSlayer. After 1998's Heretic II, Raven aimed expand its games to a broader audience, acquiring Soldier of Fortune magazine name rights to develop a game of the same name while also working on its first licensed title, Star Trek: Voyager – Elite Force. The latter achieved universal acclaim by critics and it has since gained a cult following, encouraging LucasArts collaborate with Raven on Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy. The company also continued partnering with id Software, working on Quake 4, the 2009's Wolfenstein, and being remarked as one of the first studios to licensing id Tech 4.
In the 2000's, Raven also worked with Marvel Entertainment in some of its superheroes characters, releasing X-Men Legends (2004), X-Men Legends II: Rise of Apocalypse (2005), Marvel: Ultimate Alliance (2006) and X-Men Origins: Wolverine (2009). This lasted until Raven announced a new intellectual property in over ten years, Singularity, which was released to positive reception in 2010. In 2011, Raven shifted to work in several Call of Duty titles as support developer, and in 2014, the company opened a Chinese studio in Shanghai to work on Call of Duty Online with Tencent Games.[3][4] Raven worked with Infinity Ward and Treyarch on 2020's Call of Duty: Warzone and Call of Duty: Black Ops Cold War, leading production in the latter's single-player campaign; it is currently developing Call of Duty: Black Ops 6.
© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search