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In software development, relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses.[1][2]
A linker usually performs relocation in conjunction with symbol resolution, the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program.
Relocation is typically done by the linker at link time, but it can also be done at load time by a relocating loader, or at run time by the running program itself.
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