Return to Castle Wolfenstein | |
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Developer(s) | Gray Matter Studios Additional work:
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Publisher(s) | Activision Aspyr (Mac OS X) |
Director(s) | Drew Markham |
Designer(s) | Richard Farrelly |
Programmer(s) | Sherman Archibald |
Artist(s) | Michael Kaufman |
Writer(s) | Steve Goldberg |
Composer(s) | Bill Brown[8] |
Series | Wolfenstein |
Engine | id Tech 3 |
Platform(s) | AmigaOS 4 Microsoft Windows Linux Mac OS X Xbox PlayStation 2 |
Release | Microsoft Windows Linux March 16, 2002 Mac OS XXbox PlayStation 2 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Return to Castle Wolfenstein is a first-person shooter video game published by Activision,[9] released on November 20, 2001, for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as a reboot of the Wolfenstein series. It was developed by Gray Matter Studios[9][10] and Nerve Software[9][10] developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers.[11] The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition.[9] A sequel, titled Wolfenstein, was released on August 18, 2009.[12]
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The first team, Gray Matter Studios--which, under the name Xatrix, had previously produced Redneck Rampage and Kingpin--was hired to create the single-player campaign, while a new development house, Nerve Software, concentrated its energies on the multiplayer component.
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